{"$schema":"https://ui.shadcn.com/schema/registry-item.json","author":"Eduardo Calvo <educlopez93@gmail.com>","css":{},"dependencies":["lucide-react","motion"],"description":"A text-to-image generation console — prompt and settings up top, a full-width 2x2 batch resolving from low-res mosaic to sharp below.","devDependencies":[],"files":[{"content":"\"use client\";\n\nimport { cn } from \"@/lib/utils\";\nimport {\n  AlertCircle,\n  Check,\n  Download,\n  Image as ImageIcon,\n  Shuffle,\n  Sparkles,\n} from \"lucide-react\";\nimport {\n  AnimatePresence,\n  motion,\n  type Transition,\n  useReducedMotion,\n} from \"motion/react\";\nimport { useId, useState } from \"react\";\nimport type { AIState } from \"../ai-core\";\nimport AILoader from \"../ai-loader\";\nimport AIPromptInput from \"../ai-prompt-input\";\n\n/* -------------------------------------------------------------------------- */\n/* Motion + layout constants                                                  */\n/* -------------------------------------------------------------------------- */\n\nconst SPRING_DEFAULT: Transition = {\n  bounce: 0.1,\n  duration: 0.25,\n  type: \"spring\",\n};\nconst SPRING_SNAPPY: Transition = { bounce: 0, duration: 0.2, type: \"spring\" };\n\nconst PERCENT = 100;\nconst DEFAULT_COUNT = 4;\nconst DEFAULT_ASPECT_RATIO = \"1 / 1\";\n\n/** How far apart, in overall progress, two neighbouring tiles finish. */\nconst TILE_FINISH_STAGGER = 0.09;\nconst MIN_TILE_SPAN = 0.25;\nconst TILE_ENTER_STAGGER_SECONDS = 0.05;\n\n/** The blurred pass never exceeds ~20px — past that `blur()` gets expensive. */\nconst MAX_SHARP_BLUR_PX = 18;\nconst MOSAIC_BLUR_PX = 2;\nconst MOSAIC_SATURATE = 1.35;\nconst MOSAIC_SCALE = 1.08;\nconst MOSAIC_FADE_START = 0.3;\nconst MOSAIC_FADE_SPAN = 0.5;\nconst SHARP_FADE_START = 0.12;\nconst SHARP_FADE_SPAN = 0.5;\nconst SHARPEN_EXPONENT = 1.35;\n/** Extra scale on the sharp pass at 0% — the tile \"pulls focus\" as it resolves. */\nconst FOCUS_PULL_SCALE = 0.055;\n\n/**\n * The sweep band is 45% of the tile tall and travels leading-edge-first from\n * the top edge to the bottom. Starting at -100% parks the whole band (and its\n * trail) above the tile; 124% carries the leading edge past the bottom edge.\n */\nconst SCAN_DURATION_SECONDS = 1.9;\nconst SCAN_KEYFRAMES = [\"translateY(-100%)\", \"translateY(124%)\"];\nconst SHIMMER_DURATION_SECONDS = 1.6;\nconst CARET_DURATION_SECONDS = 1;\nconst CARET_TIMES = [0, 0.5, 0.5, 1];\nconst CARET_KEYFRAMES = [1, 1, 0, 0];\n\nconst PROMPT_PLACEHOLDER = \"A lighthouse at dusk, long exposure…\";\n\nconst ACTION_ICON_SIZE = 15;\nconst STATUS_ICON_SIZE = 14;\nconst PLACEHOLDER_ICON_SIZE = 18;\n\nconst clamp01 = (value: number): number => Math.min(1, Math.max(0, value));\n\n/**\n * Where a single tile sits in its own 0→1 resolve, given the batch progress.\n *\n * Real generators don't finish four images on the same frame, and a grid that\n * does reads as a single image cut into quarters. Offsetting each tile's window\n * makes the batch look like four jobs racing rather than one mask lifting.\n */\nconst tileProgress = (\n  batchProgress: number,\n  index: number,\n  count: number\n): number => {\n  const offset = index * TILE_FINISH_STAGGER;\n  const span = Math.max(MIN_TILE_SPAN, 1 - (count - 1) * TILE_FINISH_STAGGER);\n  return clamp01((batchProgress - offset) / span);\n};\n\nconst ramp = (value: number, start: number, span: number): number =>\n  clamp01((value - start) / span);\n\n/* -------------------------------------------------------------------------- */\n/* Public types                                                              */\n/* -------------------------------------------------------------------------- */\n\nexport type ImageGenerationStatus =\n  | \"idle\"\n  | \"queued\"\n  | \"generating\"\n  | \"done\"\n  | \"error\";\n\nexport type ImageGenerationImage = {\n  alt: string;\n  id: string;\n  /**\n   * A tiny (16–48px) version of `src`. Rendered pixelated and blurred as the\n   * first pass, so the tile starts as a colour mosaic of the real result\n   * instead of a grey box. Falls back to `src` when omitted.\n   */\n  preview?: string;\n  /** Surfaced once the tile has resolved. */\n  seed?: string;\n  src: string;\n};\n\nexport type ImageGenerationPreset = {\n  id: string;\n  label: string;\n};\n\nexport type ImageGenerationAspectRatio = {\n  id: string;\n  label: string;\n  /** Any CSS `aspect-ratio` value, e.g. `\"16 / 9\"`. */\n  value: string;\n};\n\n/**\n * How much surrounding chrome the panel renders. `minimal` drops the header,\n * the footer and the batch progress rail, and hides the seed readout — leaving\n * the composer and the tiles. Everything else, including the API, is unchanged.\n */\nexport type ImageGenerationChrome = \"full\" | \"minimal\";\n\n/** Whether the prompt composer sits above or below the tiles. */\nexport type ImageGenerationComposerPlacement = \"top\" | \"bottom\";\n\nexport type ImageGenerationPanelProps = {\n  /** Controlled `aspect-ratio` value. Omit to let the panel own the choice. */\n  aspectRatio?: string;\n  aspectRatios?: ImageGenerationAspectRatio[];\n  /** How much surrounding chrome renders. Defaults to `\"full\"`. */\n  chrome?: ImageGenerationChrome;\n  className?: string;\n  /** Where the composer sits relative to the tiles. Defaults to `\"top\"`. */\n  composerPlacement?: ImageGenerationComposerPlacement;\n  /** Number of tiles in the grid. */\n  count?: number;\n  error?: string;\n  images?: ImageGenerationImage[];\n  /** Model name shown in the header. */\n  model?: string;\n  onAspectRatioChange?: (value: string) => void;\n  /**\n   * Cancels the run in flight. Given one, the composer's send control turns\n   * into a stop button while the batch renders; without one the composer simply\n   * locks until the batch settles.\n   */\n  onCancel?: () => void;\n  onGenerate?: (prompt: string) => unknown;\n  onPromptChange?: (value: string) => void;\n  onRetry?: () => void;\n  onSelect?: (image: ImageGenerationImage) => void;\n  onVariations?: (image: ImageGenerationImage) => void;\n  presets?: ImageGenerationPreset[];\n  /** Batch progress, 0–1. Drives every tile's mosaic-to-sharp resolve. */\n  progress?: number;\n  prompt?: string;\n  /** Batch seed, shown in the composer readout. */\n  seed?: string;\n  /** Controlled status. Omit to run the panel's own queued → done cycle. */\n  status?: ImageGenerationStatus;\n  /**\n   * Renders the prompt as read-only text with a blinking caret. Use while\n   * replaying or streaming a prompt into the field.\n   */\n  typing?: boolean;\n};\n\n/* -------------------------------------------------------------------------- */\n/* Static config                                                              */\n/* -------------------------------------------------------------------------- */\n\nconst DEFAULT_ASPECT_RATIOS: ImageGenerationAspectRatio[] = [\n  { id: \"square\", label: \"1:1\", value: \"1 / 1\" },\n  { id: \"portrait\", label: \"4:5\", value: \"4 / 5\" },\n  { id: \"wide\", label: \"16:9\", value: \"16 / 9\" },\n];\n\nconst STATUS_META: Record<\n  ImageGenerationStatus,\n  { dot: string; label: string }\n> = {\n  done: { dot: \"bg-emerald-500\", label: \"Ready\" },\n  error: { dot: \"bg-destructive\", label: \"Failed\" },\n  generating: { dot: \"bg-brand\", label: \"Rendering\" },\n  idle: { dot: \"bg-muted-foreground/40\", label: \"Idle\" },\n  queued: { dot: \"bg-amber-500\", label: \"Queued\" },\n};\n\nconst TILE_ACTION_CLASS =\n  \"relative flex size-8 cursor-pointer items-center justify-center rounded-full bg-black/55 text-white backdrop-blur-sm transition-colors duration-150 ease-out before:absolute before:-inset-1 before:content-[''] hover:bg-black/75 focus-visible:outline-2 focus-visible:outline-white/90 focus-visible:outline-offset-2 motion-reduce:transition-none\";\n\n/* -------------------------------------------------------------------------- */\n/* Tile                                                                       */\n/* -------------------------------------------------------------------------- */\n\ntype TileProps = {\n  aspectRatio: string;\n  image?: ImageGenerationImage;\n  index: number;\n  onSelect?: (image: ImageGenerationImage) => void;\n  onVariations?: (image: ImageGenerationImage) => void;\n  progress: number;\n  shouldReduceMotion: boolean;\n  status: ImageGenerationStatus;\n};\n\nconst EmptyTile = ({\n  aspectRatio,\n  isQueued,\n  shouldReduceMotion,\n}: {\n  aspectRatio: string;\n  isQueued: boolean;\n  shouldReduceMotion: boolean;\n}) => (\n  <div\n    className=\"relative flex items-center justify-center overflow-hidden rounded-lg border border-border border-dashed bg-muted/40\"\n    style={{ aspectRatio }}\n  >\n    {isQueued ? (\n      <motion.span\n        animate={\n          shouldReduceMotion ? { opacity: 0.6 } : { opacity: [0.3, 0.7, 0.3] }\n        }\n        aria-hidden=\"true\"\n        className=\"absolute inset-0 bg-foreground/5\"\n        transition={\n          shouldReduceMotion\n            ? { duration: 0 }\n            : {\n                duration: SHIMMER_DURATION_SECONDS,\n                ease: \"linear\",\n                repeat: Number.POSITIVE_INFINITY,\n              }\n        }\n      />\n    ) : null}\n    <span className=\"relative flex flex-col items-center gap-1.5 text-muted-foreground/60\">\n      <ImageIcon aria-hidden=\"true\" size={PLACEHOLDER_ICON_SIZE} />\n      <span className=\"text-[11px]\">{isQueued ? \"Queued\" : \"Empty\"}</span>\n    </span>\n  </div>\n);\n\nconst ImageGenerationTile = ({\n  aspectRatio,\n  image,\n  index,\n  onSelect,\n  onVariations,\n  progress,\n  shouldReduceMotion,\n  status,\n}: TileProps) => {\n  if (!image) {\n    return (\n      <EmptyTile\n        aspectRatio={aspectRatio}\n        isQueued={status === \"queued\" || status === \"generating\"}\n        shouldReduceMotion={shouldReduceMotion}\n      />\n    );\n  }\n\n  const local = shouldReduceMotion ? 1 : progress;\n  const isResolving = local < 1;\n  const sharpness = local ** SHARPEN_EXPONENT;\n\n  const mosaicOpacity = 1 - ramp(local, MOSAIC_FADE_START, MOSAIC_FADE_SPAN);\n  const sharpOpacity = ramp(local, SHARP_FADE_START, SHARP_FADE_SPAN);\n  const sharpBlur = MAX_SHARP_BLUR_PX * (1 - sharpness);\n\n  const canAct = !isResolving && status === \"done\";\n\n  return (\n    <motion.div\n      animate={{ opacity: 1, transform: \"scale(1)\" }}\n      className=\"group relative isolate overflow-hidden rounded-lg border border-border bg-muted\"\n      initial={\n        shouldReduceMotion ? false : { opacity: 0, transform: \"scale(0.96)\" }\n      }\n      style={{ aspectRatio }}\n      transition={\n        shouldReduceMotion\n          ? { duration: 0 }\n          : { ...SPRING_DEFAULT, delay: index * TILE_ENTER_STAGGER_SECONDS }\n      }\n    >\n      {/* Blocky first pass — a low-res mosaic of the real result. */}\n      <img\n        alt=\"\"\n        aria-hidden=\"true\"\n        className=\"absolute inset-0 size-full object-cover\"\n        src={image.preview ?? image.src}\n        style={{\n          filter: `blur(${MOSAIC_BLUR_PX}px) saturate(${MOSAIC_SATURATE})`,\n          imageRendering: \"pixelated\",\n          opacity: mosaicOpacity,\n          transform: `scale(${MOSAIC_SCALE})`,\n        }}\n      />\n\n      {/* The result, sharpening as it crossfades over the mosaic. */}\n      <img\n        alt={image.alt}\n        className=\"absolute inset-0 size-full object-cover\"\n        src={image.src}\n        style={{\n          filter: sharpBlur > 0 ? `blur(${sharpBlur}px)` : undefined,\n          opacity: sharpOpacity,\n          transform: `scale(${1 + FOCUS_PULL_SCALE * (1 - local)})`,\n        }}\n      />\n\n      {isResolving && !shouldReduceMotion ? (\n        <motion.span\n          animate={{ transform: SCAN_KEYFRAMES }}\n          aria-hidden=\"true\"\n          className=\"pointer-events-none absolute inset-x-0 top-0 h-[45%] mix-blend-screen\"\n          transition={{\n            duration: SCAN_DURATION_SECONDS,\n            ease: \"linear\",\n            repeat: Number.POSITIVE_INFINITY,\n          }}\n        >\n          {/* Gradient trail — dark at the tail, brightening toward the edge. */}\n          <span className=\"absolute inset-0 bg-gradient-to-b from-transparent via-brand/30 to-brand/70\" />\n          {/* Soft leading edge: a blurred bloom that glows over the image. */}\n          <span className=\"absolute inset-x-0 bottom-0 h-10 bg-gradient-to-b from-transparent to-white/75 blur-[7px]\" />\n          {/* The band itself — a crisp, clearly visible bright line. */}\n          <span className=\"absolute inset-x-0 bottom-0 h-[2px] bg-white/95\" />\n        </motion.span>\n      ) : null}\n\n      <div className=\"pointer-events-none absolute inset-x-0 bottom-0 flex items-end justify-start p-2\">\n        <AnimatePresence initial={false} mode=\"wait\">\n          <motion.span\n            animate={{ opacity: 1, transform: \"translateY(0px)\" }}\n            className=\"rounded-full bg-black/55 px-2 py-0.5 font-mono text-[11px] text-white tabular-nums backdrop-blur-sm\"\n            exit={\n              shouldReduceMotion\n                ? { opacity: 0, transition: { duration: 0 } }\n                : { opacity: 0, transform: \"translateY(-4px)\" }\n            }\n            initial={\n              shouldReduceMotion\n                ? false\n                : { opacity: 0, transform: \"translateY(4px)\" }\n            }\n            key={isResolving ? \"progress\" : \"seed\"}\n            transition={shouldReduceMotion ? { duration: 0 } : SPRING_SNAPPY}\n          >\n            {isResolving\n              ? `${Math.round(local * PERCENT)}%`\n              : (image.seed ?? \"done\")}\n          </motion.span>\n        </AnimatePresence>\n      </div>\n\n      {isResolving ? (\n        <span\n          aria-hidden=\"true\"\n          className=\"absolute inset-x-0 bottom-0 h-0.5 bg-black/25\"\n        >\n          <span\n            className=\"block h-full origin-left bg-brand\"\n            style={{ transform: `scaleX(${local})` }}\n          />\n        </span>\n      ) : null}\n\n      {canAct ? (\n        <div className=\"absolute inset-0 flex items-start justify-end gap-1 bg-gradient-to-b from-black/45 via-transparent to-transparent p-2 opacity-0 transition-opacity duration-150 ease-out group-focus-within:opacity-100 group-hover:opacity-100 motion-reduce:transition-none\">\n          <a\n            aria-label={`Download ${image.alt}`}\n            className={TILE_ACTION_CLASS}\n            download\n            href={image.src}\n          >\n            <Download aria-hidden=\"true\" size={ACTION_ICON_SIZE} />\n          </a>\n          {onVariations ? (\n            <button\n              aria-label={`Make variations of ${image.alt}`}\n              className={TILE_ACTION_CLASS}\n              onClick={() => onVariations(image)}\n              type=\"button\"\n            >\n              <Shuffle aria-hidden=\"true\" size={ACTION_ICON_SIZE} />\n            </button>\n          ) : null}\n          {onSelect ? (\n            <button\n              aria-label={`Select ${image.alt}`}\n              className={TILE_ACTION_CLASS}\n              onClick={() => onSelect(image)}\n              type=\"button\"\n            >\n              <Check aria-hidden=\"true\" size={ACTION_ICON_SIZE} />\n            </button>\n          ) : null}\n        </div>\n      ) : null}\n    </motion.div>\n  );\n};\n\n/* -------------------------------------------------------------------------- */\n/* Component                                                                  */\n/* -------------------------------------------------------------------------- */\n\n/**\n * A text-to-image generation console: prompt and settings on the left, the\n * batch resolving on the right.\n *\n * The reveal is the whole point. Each tile starts as a pixelated, blurred\n * mosaic of its own result and sharpens as `progress` climbs, with a scan line\n * travelling down it and a live percentage — so a still frame of this component\n * already tells you images are being generated, which a grey skeleton never does.\n *\n * `status` is controllable, but most consumers won't bother — left undefined the\n * panel runs its own queued → generating → done / error cycle around whatever\n * `onGenerate` resolves to. `images` and `progress` stay the caller's\n * responsibility either way, since only the caller knows how a real generation\n * job reports partial results.\n */\nconst ImageGenerationPanel = ({\n  aspectRatio,\n  aspectRatios = DEFAULT_ASPECT_RATIOS,\n  chrome = \"full\",\n  className,\n  composerPlacement = \"top\",\n  count = DEFAULT_COUNT,\n  error,\n  images = [],\n  model = \"smoothui-diffusion v2\",\n  onAspectRatioChange,\n  onCancel,\n  onGenerate,\n  onPromptChange,\n  onRetry,\n  onSelect,\n  onVariations,\n  presets = [],\n  progress = 0,\n  prompt,\n  seed,\n  status,\n  typing = false,\n}: ImageGenerationPanelProps) => {\n  const shouldReduceMotion = Boolean(useReducedMotion());\n  const panelId = useId();\n\n  const [internalPrompt, setInternalPrompt] = useState(\"\");\n  const [internalStatus, setInternalStatus] =\n    useState<ImageGenerationStatus>(\"idle\");\n  const [internalRatio, setInternalRatio] = useState(\n    aspectRatios[0]?.value ?? DEFAULT_ASPECT_RATIO\n  );\n\n  const isPromptControlled = prompt !== undefined;\n  const draft = isPromptControlled ? prompt : internalPrompt;\n\n  const isStatusControlled = status !== undefined;\n  const effectiveStatus = isStatusControlled ? status : internalStatus;\n  const isBusy =\n    effectiveStatus === \"queued\" || effectiveStatus === \"generating\";\n\n  const isRatioControlled = aspectRatio !== undefined;\n  const activeRatio = isRatioControlled ? aspectRatio : internalRatio;\n\n  const setDraft = (value: string) => {\n    if (!isPromptControlled) {\n      setInternalPrompt(value);\n    }\n    onPromptChange?.(value);\n  };\n\n  const pickRatio = (value: string) => {\n    if (!isRatioControlled) {\n      setInternalRatio(value);\n    }\n    onAspectRatioChange?.(value);\n  };\n\n  const togglePreset = (preset: ImageGenerationPreset) => {\n    if (isBusy) {\n      return;\n    }\n    const marker = `, ${preset.label}`;\n    setDraft(\n      draft.includes(marker) ? draft.replace(marker, \"\") : `${draft}${marker}`\n    );\n  };\n\n  const handleGenerate = async () => {\n    if (!(draft.trim() && onGenerate) || isBusy) {\n      return;\n    }\n    if (isStatusControlled) {\n      await onGenerate(draft.trim());\n      return;\n    }\n    setInternalStatus(\"queued\");\n    try {\n      // A macrotask gap so \"queued\" commits a frame before flipping to\n      // \"generating\" — otherwise React batches both and queued is never seen.\n      await new Promise((resolve) => setTimeout(resolve, 0));\n      setInternalStatus(\"generating\");\n      await onGenerate(draft.trim());\n      setInternalStatus(\"done\");\n    } catch {\n      setInternalStatus(\"error\");\n    }\n  };\n\n  const statusMeta = STATUS_META[effectiveStatus];\n  const percent = Math.round(clamp01(progress) * PERCENT);\n\n  /**\n   * Only two panel states change the composer: a run the caller can interrupt\n   * turns send into stop, and a failure rings the field to back the banner up.\n   * \"Done\" deliberately stays neutral — the status pill, the footer and the\n   * tile's seed all report it already, and a ring that lights up on every pass\n   * of a looping demo is noise, not feedback.\n   */\n  const composerState: AIState = (() => {\n    if (effectiveStatus === \"error\") {\n      return \"error\";\n    }\n    if (isBusy) {\n      return onCancel ? \"streaming\" : \"thinking\";\n    }\n    return \"idle\";\n  })();\n\n  const announcement = (() => {\n    switch (effectiveStatus) {\n      case \"queued\":\n        return \"Request queued.\";\n      case \"generating\":\n        return `Generating ${count} images, ${percent} percent.`;\n      case \"done\":\n        return `${count} images ready.`;\n      case \"error\":\n        return error ?? \"Generation failed.\";\n      default:\n        return \"\";\n    }\n  })();\n\n  const isMinimal = chrome === \"minimal\";\n  const isComposerFirst = composerPlacement === \"top\";\n  const showSeed = !isMinimal;\n  const hasComposerMeta =\n    presets.length > 0 || aspectRatios.length > 0 || showSeed;\n\n  const composer = (\n    <div\n      className={cn(\n        \"flex flex-col gap-2.5 border-border p-3.5\",\n        isComposerFirst ? \"border-b\" : \"border-t\"\n      )}\n    >\n      {/* The composer is AIPromptInput — the library's own chat-style field, so\n          the prompt bar here behaves exactly like the one in every other AI\n          surface: one rounded container, focus on the container, the send\n          control inside it, Enter to submit and Shift+Enter for a newline. */}\n      <div className=\"relative\">\n        <AIPromptInput\n          aria-label=\"Prompt\"\n          // Replay borrows the real field rather than mimicking it: the textarea\n          // keeps owning the layout and the auto-grow, its glyphs just go\n          // invisible so the read-only pass below can draw the caret.\n          className={cn(\n            typing &&\n              \"[&_textarea]:pointer-events-none [&_textarea]:text-transparent [&_textarea]:caret-transparent\"\n          )}\n          disabled={isBusy && !onCancel}\n          onStop={onCancel}\n          onSubmit={handleGenerate}\n          onValueChange={setDraft}\n          placeholder={typing ? \"\" : PROMPT_PLACEHOLDER}\n          state={composerState}\n          value={draft}\n        />\n        {typing ? (\n          <p\n            aria-hidden=\"true\"\n            className=\"pointer-events-none absolute top-px right-px left-px whitespace-pre-wrap break-words px-4 pt-3 text-foreground text-sm\"\n          >\n            {draft}\n            <motion.span\n              animate={\n                shouldReduceMotion\n                  ? { opacity: 1 }\n                  : { opacity: CARET_KEYFRAMES }\n              }\n              className=\"ml-px inline-block h-3.5 w-px translate-y-0.5 bg-brand align-middle\"\n              transition={\n                shouldReduceMotion\n                  ? { duration: 0 }\n                  : {\n                      duration: CARET_DURATION_SECONDS,\n                      ease: \"linear\",\n                      repeat: Number.POSITIVE_INFINITY,\n                      times: CARET_TIMES,\n                    }\n              }\n            />\n          </p>\n        ) : null}\n      </div>\n\n      {hasComposerMeta ? (\n        <div className=\"flex flex-wrap items-center gap-x-2.5 gap-y-2\">\n          {presets.length > 0 ? (\n            <div className=\"flex flex-wrap gap-1.5\">\n              {presets.map((preset) => {\n                const active = draft.includes(`, ${preset.label}`);\n                return (\n                  <button\n                    aria-pressed={active}\n                    className={cn(\n                      \"cursor-pointer rounded-full border px-2.5 py-1 text-xs transition-colors duration-150 ease-out disabled:cursor-default disabled:opacity-60 motion-reduce:transition-none\",\n                      active\n                        ? \"border-foreground/25 bg-foreground/10 text-foreground\"\n                        : \"border-border text-muted-foreground hover:text-foreground\"\n                    )}\n                    disabled={isBusy}\n                    key={preset.id}\n                    onClick={() => togglePreset(preset)}\n                    type=\"button\"\n                  >\n                    {preset.label}\n                  </button>\n                );\n              })}\n            </div>\n          ) : null}\n\n          {aspectRatios.length > 0 ? (\n            <div className=\"flex gap-0.5 rounded-md bg-muted/70 p-0.5\">\n              {aspectRatios.map((ratio) => {\n                const active = ratio.value === activeRatio;\n                return (\n                  <button\n                    aria-label={`Aspect ratio ${ratio.label}`}\n                    aria-pressed={active}\n                    className={cn(\n                      \"relative cursor-pointer rounded-sm px-2 py-1 text-xs transition-colors duration-150 ease-out disabled:cursor-default disabled:opacity-60 motion-reduce:transition-none\",\n                      active ? \"text-foreground\" : \"text-muted-foreground\"\n                    )}\n                    disabled={isBusy}\n                    key={ratio.id}\n                    onClick={() => pickRatio(ratio.value)}\n                    type=\"button\"\n                  >\n                    {active ? (\n                      <motion.span\n                        aria-hidden=\"true\"\n                        className=\"absolute inset-0 rounded-sm bg-background shadow-black/10 shadow-xs\"\n                        layoutId={`${panelId}-ratio`}\n                        transition={\n                          shouldReduceMotion ? { duration: 0 } : SPRING_SNAPPY\n                        }\n                      />\n                    ) : null}\n                    <span className=\"relative\">{ratio.label}</span>\n                  </button>\n                );\n              })}\n            </div>\n          ) : null}\n\n          {showSeed ? (\n            <span className=\"ml-auto flex items-center gap-2 rounded-md border border-border border-dashed px-2 py-1 font-mono text-[11px] text-muted-foreground tabular-nums\">\n              seed\n              <span className=\"text-foreground\">{seed ?? \"—\"}</span>\n            </span>\n          ) : null}\n        </div>\n      ) : null}\n    </div>\n  );\n\n  const tiles = (\n    <div\n      className={cn(\n        \"grid gap-2.5 p-3.5\",\n        count === 1 ? \"grid-cols-1\" : \"grid-cols-2\"\n      )}\n    >\n      {Array.from({ length: count }, (_, index) => (\n        <ImageGenerationTile\n          aspectRatio={activeRatio}\n          image={images[index]}\n          index={index}\n          key={images[index]?.id ?? `slot-${index}`}\n          onSelect={onSelect}\n          onVariations={onVariations}\n          progress={tileProgress(clamp01(progress), index, count)}\n          shouldReduceMotion={shouldReduceMotion}\n          status={effectiveStatus}\n        />\n      ))}\n    </div>\n  );\n\n  const body = isComposerFirst ? (\n    <>\n      {composer}\n      {tiles}\n    </>\n  ) : (\n    <>\n      {tiles}\n      {composer}\n    </>\n  );\n\n  return (\n    <div\n      className={cn(\n        \"flex w-full flex-col overflow-hidden rounded-2xl border border-border bg-background shadow-black/5 shadow-sm\",\n        className\n      )}\n    >\n      {isMinimal ? null : (\n        <header className=\"flex items-center justify-between gap-3 border-border border-b px-4 py-3\">\n          <div className=\"flex min-w-0 items-center gap-2.5\">\n            <span className=\"flex size-8 shrink-0 items-center justify-center rounded-md bg-brand/10 text-brand\">\n              <Sparkles aria-hidden=\"true\" size={STATUS_ICON_SIZE} />\n            </span>\n            <div className=\"min-w-0\">\n              <p className=\"truncate font-medium text-foreground text-sm leading-tight\">\n                Image generation\n              </p>\n              <p className=\"truncate font-mono text-[11px] text-muted-foreground leading-tight\">\n                {model}\n              </p>\n            </div>\n          </div>\n          <span className=\"flex shrink-0 items-center gap-1.5 rounded-full border border-border px-2.5 py-1 text-muted-foreground text-xs\">\n            <span\n              aria-hidden=\"true\"\n              className={cn(\"size-1.5 rounded-full\", statusMeta.dot)}\n            />\n            {statusMeta.label}\n          </span>\n        </header>\n      )}\n\n      <span aria-live=\"polite\" className=\"sr-only\" role=\"status\">\n        {announcement}\n      </span>\n\n      {body}\n\n      {effectiveStatus === \"error\" ? (\n        <div\n          className=\"flex items-center justify-between gap-3 border-border border-t bg-destructive/10 px-4 py-2.5 text-destructive text-sm\"\n          role=\"alert\"\n        >\n          <span className=\"flex items-center gap-1.5\">\n            <AlertCircle aria-hidden=\"true\" size={STATUS_ICON_SIZE} />\n            {error ?? \"Something went wrong generating these images.\"}\n          </span>\n          {onRetry ? (\n            <button\n              className=\"cursor-pointer font-medium underline-offset-2 hover:underline\"\n              onClick={onRetry}\n              type=\"button\"\n            >\n              Retry\n            </button>\n          ) : null}\n        </div>\n      ) : null}\n\n      {isMinimal ? null : (\n        <>\n          <footer className=\"flex items-center justify-between gap-3 border-border border-t px-4 py-2.5 text-muted-foreground text-xs\">\n            {isBusy ? (\n              <AILoader\n                label={effectiveStatus === \"queued\" ? \"Queued\" : \"Rendering\"}\n                variant=\"dots\"\n              />\n            ) : (\n              <span>\n                {effectiveStatus === \"done\"\n                  ? `${count} images · ${activeRatio.replace(/\\s/g, \"\")}`\n                  : `${count} images · ${activeRatio.replace(/\\s/g, \"\")} · ready when you are`}\n              </span>\n            )}\n            <span className=\"font-mono tabular-nums\">{percent}%</span>\n          </footer>\n\n          <span aria-hidden=\"true\" className=\"block h-0.5 w-full bg-border\">\n            <span\n              className=\"block h-full origin-left bg-brand transition-transform duration-150 ease-out motion-reduce:transition-none\"\n              style={{ transform: `scaleX(${clamp01(progress)})` }}\n            />\n          </span>\n        </>\n      )}\n    </div>\n  );\n};\n\nexport default ImageGenerationPanel;\n","path":"index.tsx","target":"components/smoothui/image-generation-panel/index.tsx","type":"registry:ui"}],"name":"image-generation-panel","registryDependencies":["https://smoothui.dev/r/ai-core.json","https://smoothui.dev/r/ai-loader.json","https://smoothui.dev/r/ai-prompt-input.json","https://smoothui.dev/r/tokens.json"],"title":"Image Generation Panel","type":"registry:ui"}